Wednesday, 27 November 2013

Animation Progress

We are making progress. Scene 28 for our 10% hand-in next week is about to be rendered out and to get composed. This was supposed to happen on Monday, but we ran into a few problems with nCloth. It simply didn't give us the results we wanted. So I ended up remodeling Umb's canopy to make it match the shape, since it is not moving and I also created a blendshape for the pillow to make it match and follow the animation.

The second problem appeared when I added the 2D drops (animated by Rossie) to the playblast you can see above. It was supposed to be just a test, to make sure it's gonna work out, before the final composeting starts a week before the deadline. Well, as a metter of fact it didn't work. The camera movement was supposed to follow the drop down to create a suspense before the drop hits her and trigers the nightmare. Unfortunately the camera movement is simply too slowly and the drop looks dead, falling down while not moving at all. I asked Rossie for a fee more inbetweens for the fall, a wobbeling to bring it more alive while falling. Let's see how that looks in the finished comp. 



A backup-plan would look as following:



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