Well, that sort of worked out... It didn't reflect every mesh in the scene at first, because somehow Maya and I managed to disable a small option for some objects that allows them to be shown in reflectivity.
So here we go (after trying various reasons and variations from light to render settings out, of course). The rest is up to Scott at some point, cause, he says it himself, he's responsible for making things pretty!
Also we have an octopus :)
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